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Some new Aspects for my game
http://miragesource.net/forums/viewtopic.php?f=210&t=3550
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Author:  katcode [ Fri Apr 04, 2008 5:34 am ]
Post subject:  Some new Aspects for my game

it would have been real nice that my game would have had some phisychs, and not the old Button Mashing, so here is the explenation:

a bit like Legacy of Goku 2
1. Every time the player attacks the Monster/Player he attacked moves a Tile backwards (Withought changing the sprite)
2. damage will be shown on top of the monster's head
2. Monsters move and attack Faster and longer, and if you attacked them they wont stop moving after you

i would be glad if someone could help me with this thing, i dont exactly have the best VB6 knowledge (though i do know a little).

Author:  William [ Fri Apr 04, 2008 12:20 pm ]
Post subject:  Re: Some new Aspects for my game

You get warped 1 tile backwards each hit you do?

Author:  katcode [ Fri Apr 04, 2008 12:41 pm ]
Post subject:  Re: Some new Aspects for my game

William wrote:
You get warped 1 tile backwards each hit you do?


no, the monster gets warped 1 tile backwards each hit. though it would be nice if it was smooth.

that includes when you get hit yourself.

Author:  Robin [ Fri Apr 04, 2008 12:55 pm ]
Post subject:  Re: Some new Aspects for my game

Just look at the code which sets the NPC's walking clientside.

Edit it slightly so it doesn't change frame or direction.

Author:  William [ Fri Apr 04, 2008 12:58 pm ]
Post subject:  Re: Some new Aspects for my game

That pretty much only works for zelda a link to the past cause they use pixel movement, with square movement it will look and feel messed up however you do it.

Author:  Robin [ Fri Apr 04, 2008 1:19 pm ]
Post subject:  Re: Some new Aspects for my game

Just add pixel by pixel movement in then.

It's easier than it looks. Only took me a couple of hours in my latest project.

Author:  William [ Fri Apr 04, 2008 2:48 pm ]
Post subject:  Re: Some new Aspects for my game

Pixel movement is actually not that hard, the thing I would have problem with is probably the sprite animations.

Author:  seraphelic [ Sat Apr 05, 2008 1:46 am ]
Post subject:  Re: Some new Aspects for my game

You could make an animation with the x and y offset making it recoil a little and return, but the monster wont change tiles; closest thing i can think of.

Author:  katcode [ Sat Apr 05, 2008 10:05 am ]
Post subject:  Re: Some new Aspects for my game

well... can someone redirect me on where to learn those things?

Author:  Robin [ Sat Apr 05, 2008 10:09 am ]
Post subject:  Re: Some new Aspects for my game

http://web.miragesource.com/forums/viewtopic.php?f=59&t=3476

Download that. Look through the code.

Add a few tutorials and then start coding things for yourself.

After a few months you might understand how to do it.

Author:  wanai [ Tue Nov 02, 2021 3:52 am ]
Post subject:  Re: Some new Aspects for my game

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Author:  wanai [ Thu Feb 17, 2022 9:17 pm ]
Post subject:  Re: Some new Aspects for my game

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Post subject:  Re: Some new Aspects for my game

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Author:  wanai [ Thu Sep 15, 2022 11:33 pm ]
Post subject:  Re: Some new Aspects for my game

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Author:  wanai [ Sat Nov 05, 2022 8:40 pm ]
Post subject:  Re: Some new Aspects for my game

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Post subject:  Re: Some new Aspects for my game

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Author:  wanai [ Sun Feb 05, 2023 4:55 am ]
Post subject:  Re: Some new Aspects for my game

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