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PostPosted: Fri Feb 16, 2007 9:26 am 
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I just figured this out just then lol but im pretty sure this should work...

*currently
Code:
public const buffer = 3

do while z<buffer
    for i = 1 to max_players
        if player(i).name <> vbnullstring
             z = z+1
        else
             //do procedure
        end if
do events
z = 0


Currently many Optimize Looping procedures require heavy coding or packets and don't contain a buffer.

This procedure contains a buffer, in which if player(x) has no data the buffer will allow this to happen 3 more times before it will assume the end and exit straight away.

This will allow MAX_PLAYERS to be of any value and keep the memory and time at a minimum without risking a player not being read because a slot is empty before him.

You can change the buffer according to what you want...

for example
buffer = 3
MAX_PLAYERS = 1000

player(1-6) = "bleach", "blah" , etc
player(7) = "" //starts buffer
player(8, 9, 10) = "bla" , "ichigo", "akira"
player(11, 12, 13) = ""
Exit

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Last edited by Bakekitsune on Fri Feb 16, 2007 12:53 pm, edited 4 times in total.

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PostPosted: Fri Feb 16, 2007 9:48 am 
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Well, it should be like this:

Code:
For i = 1 to MAX_PLAYERS
If Trim(Player(i).Name) = vbNullString then
  ' Next i kinda thing
Else
  HIGH_PLAYER_INDEX = i
End if
Next i

Im pretty sure that would work to the easiest part, but there are several things like this around. And I dont like this way, the MAX_ values aint that high anyway.

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PostPosted: Fri Feb 16, 2007 10:09 am 
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Lol no the whole point of this was to remove the High_Index crap and all the other codes that tries to find high_index which is pointless because it wastes memory anyway.

this just exits the procedure once theres no players left and requires no extra procedures.

And high index wont work unless no one has logged out since logging in

actually it should be this

Code:
for i = 1 to max_players
    if player(index).name <> vbnullstring and z < 3 then
         z = z + 1
    //procedure goes here
   else
         z = 0
   exit for
next i

 


that would give room for error if there are up to 3 indexs above the first cleared index that are cleared and havent been yet filled (which would probably never happen but you never know :P)

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Last edited by Bakekitsune on Fri Feb 16, 2007 10:54 am, edited 4 times in total.

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PostPosted: Fri Feb 16, 2007 10:11 am 
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Thats one messy code. You messed everything up in it.

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PostPosted: Fri Feb 16, 2007 10:18 am 
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lol sorry *fixed

actually thanks for making me realise the error that alot has made in optimizing max_looping,

that if a player is cleared it will ruin the whole procedure until someone else fills its place, which gave me the idea of the 3 index buffer.

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PostPosted: Fri Feb 16, 2007 10:40 am 
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Code:
for i = 1 to max_players
    if player(index).name <> vbnullstring and z < 3 then
         z = z + 1
    //procedure goes here
   else
         z = 0
   exit for
next i

Is not yet fixed =/

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PostPosted: Fri Feb 16, 2007 10:50 am 
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lol how not?

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PostPosted: Fri Feb 16, 2007 10:52 am 
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You have a exit for, so it will only run once I =1. And there are no End if.

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PostPosted: Fri Feb 16, 2007 10:58 am 
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*fixed

Lol no "exit for" only executes on the else after the buffer

Code:
for i = 1 to max_players
    if player(index).name <> vbnullstring and z < 3 then
         z = z + 1
    //procedure goes here
   else
         z = 0
   exit for
   end if
next i

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PostPosted: Fri Feb 16, 2007 11:00 am 
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But there was no end if before... therefore it ran each time and it exited the loop.

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PostPosted: Fri Feb 16, 2007 11:05 am 
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lol thanks

I remake lol its late and im really tired from soccer no wonder theres so many mistakes

Code:
do while z<3
    for i = 1 to max_players
        if player(index).name <> vbnullstring
             z = z+1
        else
             //do procedure
        end if

do events
z = 0


is this ok or have i forgot something again lol

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PostPosted: Fri Feb 16, 2007 11:31 am 
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Code:
player(index).name


should be:

Code:
player(i).name


Still I dont understand what you are trying to do with it.

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PostPosted: Fri Feb 16, 2007 12:37 pm 
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basically if there is a slot with no information it is a slot with no player.

afterwards if this is found three more times then it assumes the end and exits the loop thus saving time and RAM because it exited before getting to max_players.

the 3 player buffer is there in case up to three players have left without anyone filling the slots and they are in the middle of the index range.

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PostPosted: Fri Jul 06, 2007 9:58 pm 
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Sorry to bring up an old topic, but if you had 24 people online, and the first 4 log out without anyone logging in, you're screwed.

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