STARJUMPER
* Story
Humanity has always looked up at the stars, partly in awe, and partly in desire to explore and conquer this vast frontier. The steps into space were small at first. But over the decades, as our planet slowly failed us, all nations united in an effort to free humanity from the bounds of its mother planet. Great leaps in technology were made, and over the course of a half a century, mankind began his true journey among the stars.
Now, two centuries later, the cause of unity and co-operation that drove mankind into the cosmo's is all but forgotten. Again, greed, power, and conflict rule our species. Three main factions emerged.
* Gameplay
StarJumper in a unique experiance, allowing you to explore the cosmo's, and live the life of an intergalactic pilot. Many different choices are yours to make, and many things to do in the vast universe. You may engage in polotics, trade, battle, or simply exploration. Pick a faction, and head out into the cosmo's for the adventure of a lifetime!
* Factions
United Worlds-The United Worlds government can be traced to the beginning of mankind's venture into the cosmo's. Born from the alliance of Earth that helped us escape our dying planet, this fair and free democracy thrives.
Tulsar Empire-The Tulsar Empire was created after a political faction in the U.W. government, angry with their party having little say as a minority, split from the U.W. They began a war against the U.W., and eventually lost, retreating beyond the borders of U.W. space, and built a strong faction of their own, waiting for the day to strike back at the U.W.
Argon Republic-The Argon republic becan as nothing more then scattered colonies deep in then unexplored space, colonists who drove deep into space for the technology at the time. Slowly these worlds began to work together, and in time the Argon Republic was born. Little is known about them, as they usually shun contact with the other governments, and their motives and goals remain a mystery.
Other Factions- There are other factions scattered across the known universe, and you may find yourself meeting them in your travels.
* Explore the Universe
Fresh out of the academy, and a pocket of credits, you finally buy your own starship! Your first ship wont be spectacular, but in time as you build wealth, you will buy newer, better ships. Fly through the stars, exploring star systems, planets, and all the mysteries of the universe. If you have a Warp Core, and warp cells, you can jump to any point in the known universe, if you know the coordinates. Becareful though, as jumping into the middle of a star or ion storm will be fatal!
* Combat, and death
The universe can be a tough place, and those who enter it unprepared will not fare well. Pirates, enemy governments, and more await, so always be prepared. Keep your ship up to date with the newest and best in weaponry, hull's, and sheilds, and hone your skills in ship vs ship dogfights. Dangerous starbases and cities lie outside governed regions, and a laster pistol or ion rifle might save your life from some bounty hunter or local gang, or even enemy faction's you may come across. Should you die, all is not lost. Upon first leaving the academy, you recieve your first DNA Sampling, and will be cloned anew. Nano implants in your body relay information to your DNA storage site, so your memories remain intact. Many of these stations can be found, though some places can be spendy.
* Skills
There are key skills that you learned in the acedemy to help you make your place in the universal economy, or simply to keep yourself alive. Engineering-Those skilled in engineering can create many peices of technology and equipment, for personal use, or for sale to others. Build small parts, weaponry, and learn enough, you may find yourself building ships and even starbase's! A tough skill to advance in, but in the end, it can be EXTREMELY profitble.
Mechanic-Mechanics is an easy skill to learn and progress in, though it requires work to master. Mechanics allows you to repair damage to your ship, remain damaged items and equipment, and identify equipment that is unknown or its abilities undetirmined.
Computing-Computing is one of the hardest skills to excell in, but it can reap rewards in various and unexpected ways. Program enginer's components to be functional, program nanobots, and at higher levels program neccesary computing systems for newly built starships. Skilled Computers may also be able to hack into computer systems, finding who knows what kind of data.
Chemistry-Chemistry is one of the more abstract specialized skills, but its uses are needed across the skill spectrum. Chemists create important chemicals used in everything from creating base acids and other chemicals, to durable starship plating alloy's.
* Colonization and planetary combat
There are many uncolonized planets among the stars, just waiting for someone to claim them. Structures built on planets are contructed real time and graphically represented on the planet, so you can soo your colony grow.
-Structures- Biodome-Biodomes are the FIRST structure you must build on a planet to begin colinization. Each biodome can hold a maximum of 10 colonists. Colonists can be found looking for work in most Starbases and Cities, and are deposited onto the planet.
Drone Bay-Drone bays house Drones, offensive and defensive robots built for planetary combat. Each drone bay can house up to 20 drones.
Drone Factory-Drone factories produce drones for you, which can either be kept on your ship or deposited on your colonies.
Extractor-Extractors continuosly harvest resources from the planet. Each planet has a main resource type, which these collect for you during production.
Ion Cannon-Ion cannons are large weapons placed on planets for defence. They fire upon ships illegally entering your planet, and can help during drone attacks to try and destroy the attacking ship.
Repair Station-Repair stations will recharge your ship's power levels, and repair your ships damage. The more you have on a planet, the more repair drones and more benefit you will recieve during production.
Research Station-Research stations help when trying to research new technologies. However, they are production heavy, meaning that instead of getting your resources/cash/drones from the planet, you'd have to spend all ticks on research for that round of production. For this reason dedicating a colony to research station is very helpful.
-Colony Combat- Colonies under the control of others can be attacked via drones held on your starship, while defended via drones stored on the planet. There are several different attack types.
* Asssault
Assualts are basic attacks, where your drones try to inflict losses onto the drones guarding the planet. This attack type is usually a precursor to one of the other specialized attacks, trying to weaken enemy colony defences before attacking with a specialized attack.
* Raid
Raids are designed to steal a production tick's worth of resources from a planet. Each succesfull attack will steal credits/resources/drones while using up one of the planets stored production ticks. However this requires a close approach to the colony, and installed ion cannons will take shots at your ship, so it can be profitable, but dangerous.
* Tactical
Tactical attacks are aimed at killing population, which means less gains when the owner of the colony attempts to use production ticks. You may even pick up a few colonists, those who would rather work for you then die at the hands of your drones. Tactical attacks, however, focus on population, so while you will not inflict drone casualties, you will still lose drones in the attack.
Last edited by DrNova on Sat Aug 23, 2008 4:51 am, edited 1 time in total.
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