I am trying to define a new system to use in (top secret project #1337)
I have managed to write up a complete generic definition of jobs and skill as I would like to use them. I was hoping the loving and caring MS community would give me well thought out and mature feedback and suggestions to turn this system into a fun and unique gaming experience.
Quote:
LoM Job and Skill Tree
SKILLS
Skills will give the players the ability to customize their character to a large extent. Every skill will have a number of levels that can be trained for an increasing cost. Training a skill will start a cool down for a certain amount of time where the player can not train another skill or change jobs.
1. Skills will come in two flavors, active and passive. Active skills will require activation by the user, have a cost (MP, SP) and will have a duration. Passive skills will always be have an effect.
2. Skills will be trained by spending EXP, which will be gained from killing monsters, players, and completing quests.
3. The cost to train a skill will increase with the skill's level.
JOBS
Jobs will be a key aspect to training your character in LoM. They will provide a level of specialization to your character's attributes, as well as grant your character some special abilities and boosters. Jobs will be arranged in a tree, with generic jobs at the trunk and more specialized jobs as you move toward the leaves.
1. Jobs will have special prerequisites formed from the skills of other jobs.
2. Jobs will apply boosters (or limiters) to your character's stats, attributes, vitals, attack speeds, regeneration speeds, and anything else the character does!
3. Every job will have unique skills the player can train and use.
4. Jobs will allow your character to use specialized equipment.
5. Parent job's boosters, abilities and skills will inherited at their current level for all jobs derived from it.
6. Only skills specific to the active job can be trained.
Changing Jobs
Players can change jobs both up and down the skill tree. Switching jobs can happen by one hop at a time. Moving to a leaf job will require you to have met the prerequisites and will have a monetary cost. Moving to a leaf job for the first time will involve a larger cost, and possibly a quest. Moving to a parent job, or to another job with the same parent will be free of cost and instantaneous, however it will have a timed cool down period.